I’ve spent the past few days playing Forza Horizon 3, the sequel to my prior favorite racing game, Forza Horizon 2. The Forza Motorsport series has always been a great racing simulator, and undoubtedly the best current generation console option, but lacks the “fun factor” that an open world game offers.
Racing games are a genre that has long been split into two categories: simulators and arcade racers. Simulators tend to offer the ability to blast laps on a race track, and the fun of the game is often found in shaving milliseconds off of lap times, always striving to get that last percent extra out of the car. The physics tend to be the primary focus, with the cars having the ultra realistic handling characteristics us car enthusiasts love.
In under 24 hours, Forza Horizon hits the shelves, and just moments after, car enthusiasts across the globe will boot their X-boxes to enter the world created in the latest offering from the Forza franchise. While it has been met with much debate from the hardcore Forza Motorsport fans, StanceWorks couldn’t help but fall in love with what is undoubtedly the racing game of the year.
Recently, we had the opportunity to play Forza Horizon before its launch.