Just over a week ago, we announced and teased the Project CARS x StanceWorks DLC Car pack – the latest addition to the digital racing world that Slightly Mad Studios has created. For those that missed the announcement, the latest DLC offers StanceWorks’s take on two iconic BMWs: the classic 2002, and its spiritual successor, the 1M. We gave the cars a host of mods and changes, ramping them up for more speed, more style, and more fun.
If you’re a fan of racing simulators, chances are you’ve had your eyes on Project CARS for quite some time, and you’re likely tired at work today after a long night of gaming on launch day. But if you’ve somehow managed to miss it, we’re here to fix that. Grant Turismo and Forza Motorsport have finally found themselves with a competitor on the podium. Project CARS isn’t Need for Speed or Drive Club; instead, Project CARS is a full-tilt simulator for the hardcore enthusiast.
Racing games are a genre that has long been split into two categories: simulators and arcade racers. Simulators tend to offer the ability to blast laps on a race track, and the fun of the game is often found in shaving milliseconds off of lap times, always striving to get that last percent extra out of the car. The physics tend to be the primary focus, with the cars having the ultra realistic handling characteristics us car enthusiasts love.
As a diehard Forza Motorsport fan since the birth of the series, I jumped at the chance to attend the E3 (Electronic Entertainment Expo) reception for the latest addition to the series: Forza Motorsport 5. On Tuesday evening, the Turn 10 Studios team brought out all the stops, from the expected range of exotic supercars and an extravagant venue, to a full-on wheel-and-pedal simulator and playable Xbox-One/Forza 5 systems.