It’s finally here, and Forza Motorsport 7 marks the 10th Forza title released in the Forza franchise. It is, I’m happy to say, the most complete offering in the Motorsport series so far. It builds on the foundation of Motorsport 5 and 6, adding more tracks, more cars, more wheels, driver gear and the gaming industry’s latest trend, loot crates. If you’ve enjoyed the previous Forza Motorsport games, the winning formula remains.
When it comes to cars here at StanceWorks, it seems as though we let them saturate every segment of our lives. From the work day spent writing articles and photographing automotive creations, to the shop talk that takes place after, and from the project builds that tend to consume our spare hours, to dreams that consume the night – it’s cars from bottom to top.
I’ve spent the past few days playing Forza Horizon 3, the sequel to my prior favorite racing game, Forza Horizon 2. The Forza Motorsport series has always been a great racing simulator, and undoubtedly the best current generation console option, but lacks the “fun factor” that an open world game offers.
Racing games are a genre that has long been split into two categories: simulators and arcade racers. Simulators tend to offer the ability to blast laps on a race track, and the fun of the game is often found in shaving milliseconds off of lap times, always striving to get that last percent extra out of the car. The physics tend to be the primary focus, with the cars having the ultra realistic handling characteristics us car enthusiasts love.
As a diehard Forza Motorsport fan since the birth of the series, I jumped at the chance to attend the E3 (Electronic Entertainment Expo) reception for the latest addition to the series: Forza Motorsport 5. On Tuesday evening, the Turn 10 Studios team brought out all the stops, from the expected range of exotic supercars and an extravagant venue, to a full-on wheel-and-pedal simulator and playable Xbox-One/Forza 5 systems.